Chapter 4 covered interactive fiction which is a genre of
e-lit. The comparisons Rettberg makes to Zork and other interactive
fiction games like Galatea are conversational and tend to further his description
of interactive fiction. He describes interactive fiction as the early stages of
computer games, some which don’t even have graphics. The evolution from text to
things like graphics and graphics cards is the physical evolution of
interactive fiction. Video games of the time and today have grown more
interactive in relation to thing like hypertext. In games you can chose from a
series of options which have potential to change the story line or ending. The growth
of computer gaming has slowly killed this idea of interactive fiction by
introducing new ways to explore the story. Apart from the original interactive
fiction guidelines from the era, the changes made have slowly left these
guidelines behind. In the last section of the chapter Rettburg states; “Games
are arguably the most predominant form of storytelling in contemporary digital
media, and some games have become shared cultural referents”. I agree with this
statement, playing computer games myself, I have seen the stories told through games
grow in sophistication and although they aren’t written lit they still portray
great stories.
After not really understanding Zork I had to read
some reviews online and watch some YouTube but after learning the game take up
to 10 hours to complete I knew I wouldn’t be beating it, however, watching some
YouTube videos on it and seeing the choices people made to work there way
around the map and house made me think of current horror games, although there
is no graphics in Zork it kind of plays out like a current gen horror game and
you can make many wrong choices which make you have to back track or even
restart. It is a cool game especially from the time, the depth and understanding
AI push Zork over the top. I think a modern recreation of something similar would
be cool especially in today's world where the AI can hold so much more information
creating almost infinite story lines/ options.
Mason Sweet
The only reason I ever had heard of Zork before this chapter was because of the Easter egg in black ops 1. you could type "zork" into the terminal thing in the main menu and play it. But I also think Zork is in a way ahead of its time just because it is dynamic based on the previous decisions of the player.
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